Mario/Captain Falcon/Mega Man X/Ness (All of these characters use red, blue and flesh tones) Here's one way you could make things work within the palette limitations: ![]() (look at the upper nybble of every even byte)ĥA0AC-5A0BB Color palettes to use for characters (unknown)Ġ8: HUD Text and icons/Lakitu's start lights/2P Chomp obstacleĠA: Lakitu/Red Shell/Poison Mushroom/Yoshi's EggĠC: Coin/Banana Peel/Green Shell/Bowser's FireballĠE: Water, dust and grass debris/Pipes (track-specific)Īs you can see from the list above, only four palettes are used by the playable characters. Note 3: This won't change Luigi's sprite, the ranking icons, squashed sprites, or trophy sequence sprites.ī837 ? This appears to be related to palettes somehow. You will also have to change Luigi's value in the table at 9080.ĨF30 Which character's sprite Luigi copies when far away/shrunken (from table at 9080)ĩ043 Luigi's body (all angles except for full front/back)ĩ05C Luigi's body (full front/back)ĩ080-908F Data bank pointers to character graphics Note 2: Change 8F25 from BNE to BRA (D0 to 80) to disable this. ![]() ![]() Note 1: Altering these won't affect the palettes used when characters are squashed or in the trophy sequence.ĨF23 Which character uses the special graphic routine (Luigi) ![]() (locations are accurate in an unheadered US ROM):Ĩ48E-849D Color palettes to use for characters
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